Services
Explore all of our services
See a quick overview of how we can help you sustain and grow revenue.
Ad Monetization
Whether a newcomer or a veteran, we can grow your revenue.
User Acquisition
Propel your app's growth with a strong UA strategy and execution.
Mobile Publishing
Enter the new era of mobile publishing with GameBiz Consulting.
Advisory
We'll be your guide through the global video games industry.
Business Development
Focus on making great games and we'll deal with the business stuff.
ClientsCase Studies
Insights
Blog
Regular writings on relevant topics and insights from our experts.
Reports
Deep dives into the state of the industry, regulations, and guidelines.
Newsletter
Domain insights delivered straight to your inbox, once per month.
Company
About GameBiz
Our team, values, and why we love the things we do.
Careers at GameBiz
We're hiring! Join our amazing team and work with top level studios.
GameBiz Press Kit
Our team members in the media, and various media resources about GameBiz.
Get in touch
Schedule a free consulting call with our experts
Services
Ad Monetization
Whether a newcomer or a veteran, we can grow your revenue.
User Acquisition
Propel your app's growth with a strong UA strategy and execution.
Mobile Publishing
Enter the new era of mobile publishing with GameBiz Consulting.
Financial Management
Industry specialized finance management.
Advisory
We'll be your guide through the global video games industry.
Business Development
Focus on making great games and we'll deal with the business stuff.
ClientsCase Studies
Insights
Blog
Regular writings on relevant topics and insights from our experts.
Reports
Deep dives into the state of the industry, regulations, and guidelines.
Newsletter
Domain insights delivered straight to your inbox, once per month.
Company
About GameBiz
Our team, values, and why we love the things we do.
Careers at GameBiz
We're hiring! Join our amazing team and work with top level studios.
GameBiz Press Kit
Our team members in the media, and various media resources about GameBiz.
Get in touch
Schedule a free consulting call with our experts
NEWSLETTER #
10

AdMon Newsletter #10: Mediation Stagnation - An Infrastructure Problem in Ad Monetization

Ad mediation platforms have failed to keep pace with how publishers actually work. From broken testing environments and waterfall contamination to crude ad quality controls and missing basics like activity logs or app-level fill rate, the gap between what mediations offer and what teams need keeps widening.
Sign up for the newsletter
In this edition:
Text Link
Text Link
Text Link
Text Link
Text Link
Text Link
Text Link
Text Link
Text Link
Text Link
Text Link
Text Link
Get the latest ad monetization insights in your inbox
Sign up for the newsletter

Featured article

FEATURED ARTICLE
Damjan Kačar
GameBiz Consulting · Newsletter 10 - Mediation Stagnation An Infrastructure Problem in Ad Monetization

When I first started working in ad monetization, I was quite surprised by how many basic features were missing from mediations.

Five years later, not much has changed.

Actually, in some cases, it feels like things are moving in the wrong direction, because it’s pretty common to see features deprecated rather than improved. We lost support for things like cross-promotion and direct deals, and were pushed hard toward bidding-only setups.
Not to say that nothing has improved. There has been some progress, but overall, we’re missing a lot of features that would make day-to-day work both more efficient and more profitable.

Some of the missing features are honestly a bit baffling. It’s 2026, and one major mediation still doesn't have a proper activity log to see what changed, when it changed, and who changed it. That’s a pretty wild thing to be missing when multiple people are managing millions in monthly ad revenue and something suddenly goes wrong.

To fill the gaps left by poor mediation tooling, a whole range of external ad monetization tools appeared on the market. They’ve been steadily gaining ground, and it feels like almost everyone you talk to these days is either already using some or planning to start soon.

Many of those tools are genuinely useful. But it’s hard not to look at the situation and think that if mediation platforms had really kept up with how publishers work and what they need, many of those companies wouldn’t even exist. 

So what’s missing?

Beyond A/B Testing in Ad Monetization

The clearest example is testing.

If I have 1 million DAU, why is my only real native option still a basic A/B test? And even when I do run one, why is AdMob the only mediation that tells me whether the result is statistically valid or not?

That should be standard, not some standout feature.

But the bigger issue is that even those A/B tests don’t cover most of the things we would actually want to test. In most cases, testing is limited to an ad unit or mediation group level. Anything beyond that and you’re basically on your own.

In an ideal world, we would be able to set up A/B/C/n tests. And we wouldn’t be limited to a narrow, predefined set of variables that mediations allow us to test.

And the lack of those options actively hurts optimization in practice.

Let’s say you want to test a new, lower bid floor.

You set everything up, and the new group shows a clearly winning result. Maybe ARPDAU is up 20%. Great. So you promote the test and expect to see a nice uplift.

And then your ARPDAU barely moves.

What happened?

Well, all these smart algorithms quickly figure out that they can bid for cheaper. It doesn’t really matter that your users are split between test groups if, underneath that, you’re still running on the same ad unit and the same network IDs. Networks just stop bidding as aggressively on your “expensive” control group because they can access similar users more cheaply somewhere else in the setup.

That kind of contamination is common enough that, combined with the fact that some tests cannot even be run within the mediation itself, means that the majority of serious testing needs to be done with external tools.

The Challenges of Multiple Ad Unit Setups

The difficulties get worse once you get into the more complex setups publishers use today.
The move to an almost entirely bidding-only environment pushed ad monetization teams to claw back control through all sorts of creative approaches. Probably the most successful of them has been multiple ad unit setups with bid floors.
It’s an irony of modern ad tech: to make bidding work, we had to recreate the waterfall manually.

Anyone who has worked on one of these knows how tricky it is to get it right.

How many ad units should I run? What’s the optimal delay between different calls? How often do I change the bid floors? How aggressively should they move? There are a lot of decisions to make, and mediation platforms offer very little help in designing this properly. So you do it yourself: test, iterate, patch things together, and eventually, after a few rounds, it starts working well.

And then what?

Now you have a setup where several ad units are effectively being used as one monetization system, but the mediation platform still treats them as separate pieces. Which means you basically lose the ability to run clean tests on the whole thing.

Yes, technically, you can still run tests on the ad unit level. But you have no real idea how that change impacts the other ad units in the chain, which makes the whole exercise a lot less useful.

Ad Quality: The Variable Mediations Still Can't Control

Another serious issue is ad quality, which has become one of the biggest pain points for mobile developers.

Why does it matter if ARPDAU goes up 5% if churn rises enough that total LTV actually gets worse?

The problem is that the tools to deal with this are still very crude. 

Want to test whether blocking a certain competitor helps? Want to compare a more conservative ad template against a more aggressive one? Networks still don’t give you a proper way to test any of it. The only comparison you have is before and after, which makes it very hard to separate the effect of the change from everything else that was happening at the same time.

And this is only scratching the surface. There are so many missing features that it’s not even worth trying to make a complete list here. One simple example: MAX by AppLovin, the biggest mediation in the world, still doesn’t have something as simple as app-level fill rate.

Ad Infrastructure Shouldn't Need to Rely on Workarounds

The sad reality is that mediation platforms have not kept up with the operational complexity of modern ad monetization. Publishers are forced to rebuild missing core functionalities with hacks, external tools, and custom solutions. People have simply gotten used to working around mediations. All this seems untenable long-term.

The fact that these patchwork solutions are starting to feel normal is not how mature infrastructure is supposed to work. And for something as central as mediation, it’s hard not to see that as stagnation.

URL copied!
Get more similar content every month
Sign up for the newsletter

Operational updates

OPERATIONAL UPDATES

1. Unity to Sunset ironSource Ads (iAds) Direct Demand

Unity has announced that the direct demand business of the ironSource Ads (iAds) network will be sunset on April 30, 2026. No changes are planned for IronSource Exchange or programmatic demand, and the iAds SDK will continue to be supported as part of the monetization stack. Publishers are advised to ensure they are integrated with the latest Unity Ads SDK and have Unity Ads enabled within their mediation setup to maintain demand continuity. Unity also recommends using native Ad Quality integration to ensure uninterrupted access to ad quality features. We already covered the potential impact on the industry here.

‍

2. TCF v2.3 – Enforcement Now Live

Google has confirmed that TCF v2.3 enforcement is now live following the February 28 deadline. Publishers should ensure their CMP setup is fully compliant, as invalid or incomplete TC strings may cause ad requests to default to Limited Ads, reducing bid density and impacting monetization. Google has also introduced a new error code for cases where the disclosed vendors segment is missing or incorrectly configured.

‍

3. Google CMP – Consent Syncing for Apps Now Live

Google has launched consent syncing for apps within the Google CMP. This feature allows publishers with multiple apps to synchronize user consent decisions across apps, reducing repeated consent prompts and improving user experience. The feature requires passing a shared user identifier via the UMP SDK and is available for publishers using European regulation messages.

‍

4. Apple Introduces Expanded Age Verification Requirements Across Regions

Apple has introduced updates to support age assurance requirements across multiple regions, including Brazil, Australia, Singapore, and several U.S. states. New capabilities in the Declared Age Range API allow developers to receive signals about user age categories and regulatory requirements. In some regions, users may be blocked from downloading 18+ apps unless their age is verified. Publishers should review whether additional age-related checks or compliance steps are required for their apps.

‍

6. Ad Network SDK Updates

Google Mobile Ads SDK for Android – Version 25.1.0‍

Google has released version 25.1.0 of the Mobile Ads SDK for Android. This update includes a fix related to Ad Inspector that could cause errors when requesting certain test ads. No major monetization-related changes were introduced.

Meta Audience Network SDK for iOS – Version 6.21.1

‍Meta has released Audience Network SDK version 6.21.1 for iOS. The update focuses on stability improvements, including fixes for ad freezing and crashes, along with general UI optimizations. Xcode 26 or higher is now required to build with this version.

Unity Ads SDK – Version 4.17.0

The new SDK version (4.17.0) focuses on privacy readiness and overall stability. It introduces updated privacy APIs for Android and iOS, helping apps stay aligned with current privacy requirements across the ad ecosystem. The update also improves performance on iOS by reducing memory usage during network requests, which can enhance app stability in certain scenarios. It also improves compatibility with newer Unity versions and iOS development setups.

HyprMX SDK – Version 6.4.6‍

HyprMX has released SDK version 6.4.6 for iOS. The update resolves stability issues and adds support for Swift Package Manager. As a drop-in release, no additional integration changes are required for publishers upgrading from previous versions.

Ad Quality

AD QUALITY

To find out what we’ve blocked recently, check out our list. It's completely FREE! Don’t forget to submit ads that we should list here!

Get more similar content every month
Sign up for the newsletter

Job alerts

JOB ALERTS
Tripledot Studios
Director of Ad Monetization
Barcelona, ES
Learn more
CrazyLabs
Ad Monetization Manager
Remote
Learn more

Did you know?

DID YOU KNOW?

Non-gaming apps are sitting on untapped ad revenue, and the numbers make it obvious.

Hybrid monetization delivers 146% ROAS by Day 90, versus 93% for IAP-only and 58% for ad-only. In hypercasual, layering in a hybrid model pushed ARPU up 28%.

The mechanic behind it? Game-like reward loops – opt-in ad formats mobile gaming figured out years ago. Turns out they work just as well outside games: 85% of mobile users enjoy earning in-app rewards, and 9 out of 10 will choose to watch an ad when there's something in it for them.

See how to build reward loops that work outside gaming → Click here!

Upcoming events

UPCOMING INDUSTRY EVENTS
April
15
Gamesforum Cyprus
Limassol, CY
Gamesforum Cyprus brings ad monetization specialists, product leads, and publishers together to tackle the latest challenges in mobile game revenue. Expect focused discussions on topics like hybrid monetization, ad quality, bidding strategies, and balancing ads with player experience, alongside practical case studies from studios running large-scale monetization operations.
Explore the event
May
27
PGC Summit 2026
Malmö, SE
PG Connects Summit Malmö (May 27–28) brings together publishers, investors, developers, and service providers for two days of focused networking and deal-making. The event includes a seminar programme covering growth and monetisation topics — full agenda is yet to be confirmed.
Explore the event
URL copied!
GameBiz logo leading to home page
Strahinjića Bana 43a
11000 Belgrade, Serbia
Services
Ad MonetizationUser AcquisitionGame PublishingBusiness DevelopmentAdvisoryFinancial Management
Resources
Case StudiesInsightsReports
Company
About GameBizCareersPrivacy PolicyCookie Policy
Get in touch
Contact us
Copyright © 2025 GameBiz Consulting. All rights reserved.