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NEWSLETTER #
7

AdMon Newsletter #7: Click Happens and Then What? How Ad Quality Impacts Churn

Poor ad quality can quietly drive players away. Discover how ads impact user churn and what metrics to track to protect retention.
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Featured article

FEATURED ARTICLE
Ivona Pinjak

Every mobile developer knows that ads are both a revenue engine and a potential user experience risk. But when ads behave like unwanted guests - popping up at the wrong time, redirecting users unexpectedly, or trapping them in loops - the damage can extend far beyond lost ad revenue. Poor ad quality doesn’t just annoy players; it can actively push them out of your game, erode trust, tank retention metrics, and ultimately shrink your active user base.

In this piece, we quantify what often goes unmeasured: how different ad networks impact real player behavior - from click patterns and session abandonment to churn weeks after exposure. What you'll read here is drawn from a unique dataset collected using Unity’s AdQuality tool across multiple games, platforms (Android + iOS), and ad formats (rewarded and interstitial) in November 2025 - showing clearly that not all ad partners are created equal.

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Why Ad Quality Matters

We can all agree that the quality of ads served within the games is deteriorating day by day in many different ways. Ads are becoming ridiculously long and new parts of the ad template are making it harder than ever to complete and exit the ad. There are no universal patterns for buttons and clickability for all ad networks and redirects to app stores are mostly forced one way or another. Without even looking at the content itself (which we will leave for the next story), ads can be overwhelming for users and cause them to quit the game, sometimes even for good.

To keep an eye on ads that could potentially harm your user experience, you should monitor metrics per advertiser or better yet, creatives that indicate problematic behavior and block them if needed. To do so, we started using Unity’s AdQuality tool which helped us track many bad apples. We’ll be talking about churn rate, click-through rate, ad escape rate and auto clicks. If you have any doubts about definitions for any of these, you can find the exact explanations here.

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Research Methodology

Since each ad network has its own specific ad template, we wanted to see how their user experience translates to the above-mentioned metrics. Data was collected for multiple titles that we’re managing, and the breakdown was done by the ad network.

  • Games analyzed: Multiple titles under our monetization portfolio, spanning casual and midcore genres.
  • Platforms: Both Android and iOS.
  • Ad formats: Interstitials and rewarded videos.
  • Time period: Entire month of November 2025.
  • Data source: Unity’s AdQuality tool.

What do you think which ad network has the most user (un)friendly ads? 😏

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What are the numbers saying?

Let’s examine some examples of the analyzed games to see how these metrics vary depending on the game, ad format, and ad networks included. Top critical results are highlighted. If you want to see data from all games that we’ve analyzed, feel free to reach out!

Rewarded video ads - Android

Game 1 - Android - Rewarded Videos
Ad source Share of Voice Ad escape rate CTR Auto clicks (%) Ad duration (Sec) Churn rate D1 Churn rate D3 Churn rate D7 Churn rate D14
Google AdMob 50.85% 4.72% 46.18% 83.92% 63.305 2.10% 1.30% 1.10% 0.70%
AppLovin 29.94% 2.40% 91.04% 10.46% 80.985 4.40% 2.70% 2.20% 1.70%
InMobi 4.51% 1.70% 31.52% 15.15% 50.082 2.60% 2.00% 1.80% 1.20%
Mintegral 3.39% 6.64% 30.07% 3.73% 54.282 3.50% 2.80% 2.60% 2.00%
ironSource 2.75% 1.72% 22.93% 28.85% 74.58 1.10% 0.80% 0.60% 0.50%
DT Exchange 2.73% 0.80% 28.93% 3.49% 37.81 1.10% 0.80% 0.70% 0.50%
Liftoff Monetize 2.71% 1.68% 48.18% 36.80% 45.048 1.80% 1.20% 1.00% 0.80%
Unityads 1.10% 1.79% 67.81% 43.14% 64.663 1.80% 0.80% 0.60% 0.40%
Yandex 1.06% 9.42% 3.58% 4.47% 38.095 0.30% 0.20% 0.20% 0.20%
BidMachine 0.78% 0.90% 48.25% 45.31% 36.707 1.20% 0.60% 0.60% 0.50%

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Applovin leads in CTR (91%!), ad length and churn rates. Google AdMob’s auto clicks (84%) look alarming here but this is an excellent example of the unreliability of this metric. Google AdMob is showing their specific end cards and overlays that can be flagged as auto clicks, but in reality they are not.

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Game 2 - Android - Rewarded Videos
Ad source Share of Voice Ad escape rate CTR Auto clicks (%) Ad duration (Sec) Churn rate D1 Churn rate D3 Churn rate D7 Churn rate D14
AppLovin 52.04% 2.96% 77.80% 0.40% 78.705 5.30% 3.60% 2.90% 1.60%
Liftoff Monetize 15.99% 2.06% 46.83% 7.41% 56.01 1.80% 1.10% 0.90% 0.40%
ironSource 10.47% 2.31% 31.02% 2.02% 61.348 1.30% 0.90% 0.80% 0.50%
DT Exchange 10.45% 1.08% 28.68% 2.72% 34.378 1.10% 0.70% 0.60% 0.30%
Unityads 10.23% 1.98% 55.76% 21.99% 50.322 1.70% 1.10% 0.80% 0.40%
Google AdMob 0.82% 2.25% 32.01% 55.86% 29.501 1.60% 0.80% 0.80% 0.40%

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In this game, Applovin takes more than 50% of total impressions, CTR is 78%, and churn rate D1 is 5.3%. Even though some other networks also have higher CTR (UnityAds, Liftoff Monetize), churn rates are not even close to the ones we see on Applovin.

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Game 3 - Android - Rewarded Videos
Ad source Share of Voice Ad escape rate CTR Auto clicks (%) Ad duration (Sec) Churn rate D1 Churn rate D3 Churn rate D7 Churn rate D14
Google AdMob 38.84% 11.55% 39.88% 80.21% 56.808 3.00% 1.90% 1.40% 1.20%
AppLovin 32.23% 14.79% 68.64% 2.14% 81.631 6.70% 4.60% 3.50% 2.90%
InMobi 10.17% 14.79% 15.61% 17.83% 17.517 1.50% 0.90% 0.70% 0.60%
Liftoff Monetize 6.47% 15.00% 44.26% 3.17% 50.815 3.60% 2.30% 1.70% 1.40%
Mintegral 3.59% 7.04% 45.16% 8.41% 49.542 8.90% 7.00% 5.90% 5.20%
ironSource 2.19% 7.54% 24.37% 1.31% 57.617 2.40% 1.60% 1.30% 1.10%
Unityads 2.17% 11.59% 43.43% 30.02% 45.694 2.50% 1.60% 1.20% 1.00%
Yandex 1.64% 20.63% 4.28% 1.29% 30.783 0.60% 0.40% 0.30% 0.20%
Moloco 1.64% 3.74% 58.46% 3.23% 80.501 7.10% 4.70% 3.50% 2.80%
DT Exchange 1.05% 10.87% 28.45% 26.39% 36.2 3.20% 2.20% 1.70% 1.50%

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The situation is different in the last game, with Mintegral taking over with the highest churn rates, followed by Moloco and then Applovin.

Overview:

  • Applovin dominated the CTRs being incredibly high in all games (up to 91%!).
  • When it comes to ad duration, Applovin, Moloco, ironSource, and UnityAds had ads longer than 60 seconds on average.
  • Even when we had the same networks within the games, churn rates differed a lot. The main reason for this is the nature of the games, their users’ behavior and ad tolerance. The lowest churn rates were in mid-core game while the highest ones were in a hyper-casual game.

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Rewarded video ads - iOS

Game 1 - iOS - Rewarded Videos
Ad source Share of Voice Ad escape rate CTR Auto clicks (%) Ad duration (Sec) Churn rate D1 Churn rate D3 Churn rate D7 Churn rate D14
AppLovin 49.53% 3.45% 92.38% 65.94% 69.722 3.00% 1.70% 1.30% 0.90%
Google AdMob 26.85% 1.54% 0.00% 0.00% 63.933 0.00% 0.00% 0.00% 0.00%
Moloco 8.09% 3.49% 25.38% 0.14% 70.23 0.40% 0.20% 0.20% 0.10%
Mintegral 4.53% 0.55% 83.88% 89.02% 47.735 2.10% 1.20% 1.00% 0.70%
ironSource 3.50% 2.98% 79.64% 11.28% 71.698 1.40% 0.80% 0.70% 0.40%
InMobi 2.55% 2.63% 38.14% 0.86% 45.103 0.40% 0.20% 0.10% 0.10%
BidMachine 2.27% 1.72% 45.25% 0.00% 39.027 0.40% 0.20% 0.20% 0.10%
DT Exchange 1.89% 1.07% 52.09% 60.18% 37.715 0.40% 0.20% 0.10% 0.10%
Yandex 0.47% 1.75% 33.71% 0.03% 40.193 0.20% 0.00% 0.00% 0.00%
Unityads 0.32% 1.93% 11.08% 15.91% 54.28 0.70% 0.50% 0.40% 0.30%

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With a CTR of 84% and auto clicks of 89%, Mintegral is right behind Applovin when it comes to churn rates.

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Game 2 - iOS - Rewarded Videos
Ad source Share of Voice Ad escape rate CTR Auto clicks (%) Ad duration (Sec) Churn rate D1 Churn rate D3 Churn rate D7 Churn rate D14
AppLovin 56.02% 3.74% 91.28% 70.08% 73.216 1.80% 1.20% 1.00% 0.70%
Google AdMob 27.59% 1.30% 0.13% 90.56% 58.693 0.00% 0.00% 0.00% 0.00%
ironSource 6.30% 3.03% 81.33% 8.33% 66.669 0.80% 0.60% 0.50% 0.30%
InMobi 3.18% 1.77% 30.37% 1.67% 43.227 0.20% 0.10% 0.10% 0.00%
DT Exchange 2.51% 0.95% 57.79% 57.30% 36.86 0.20% 0.10% 0.10% 0.10%
Mintegral 1.89% 0.35% 87.53% 90.53% 47.842 1.20% 0.70% 0.60% 0.40%
BidMachine 1.20% 1.33% 43.12% 0.00% 38.347 0.30% 0.10% 0.10% 0.10%
Yandex 0.99% 9.04% 31.06% 0.14% 52.868 0.10% 0.10% 0.00% 0.00%
Unityads 0.34% 1.76% 21.11% 18.51% 60.859 0.60% 0.30% 0.30% 0.30%

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Interesting example where metrics are suggesting bad UX but churn rates are not validating it.

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Overview:

  • Applovin still has the highest CTRs.
  • When it comes to ad duration, Applovin, Moloco, ironSource, and Liftoff Monetize had ads longer than 60 seconds on average.
  • The highest churn rate was 5% for D1 on iOS, while on Android it went up to almost 9%. We can see that there are differences in the metrics when it comes to the platform as well.

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Interstitial ads - Android

Game 1 - Android - Interstitials
Ad source Share of Voice Ad escape rate CTR Auto clicks (%) Ad duration (Sec) Churn rate D1 Churn rate D3 Churn rate D7 Churn rate D14
Google AdMob 62.09% 10.80% 1.20% 7.87% 6.966 0.20% 0.10% 0.10% 0.10%
Liftoff Monetize 12.63% 5.00% 44.80% 39.52% 21.192 4.80% 2.90% 2.10% 1.70%
ironSource 7.96% 5.10% 36.00% 24.76% 27.363 5.80% 3.80% 2.70% 2.10%
DT Exchange 5.71% 4.50% 40.80% 4.65% 22.53 4.90% 3.20% 2.40% 2.00%
Unityads 4.25% 6.00% 19.70% 5.37% 29.206 3.90% 2.70% 1.90% 1.40%
Mintegral 4.03% 7.00% 41.10% 9.12% 25.402 5.80% 3.80% 2.80% 2.30%
AppLovin 2.35% 7.70% 76.40% 0.52% 32.827 8.70% 5.40% 3.90% 3.20%
Chartboost 0.99% 5.20% 4.50% 3.47% 12.735 0.60% 0.30% 0.30% 0.20%

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Churn rate for interstitial ads is similar on most of the networks. Applovin is still the champion with 8.7% D1 churn rate, while everyone else besides Google AdMob and Chartboost keeps it between 4% and 6%. Interstitial ads are supposed to be skippable after 5 seconds, right?

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Game 2 - Android - Interstitials
Ad source Share of Voice Ad escape rate CTR Auto clicks (%) Ad duration (Sec) Churn rate D1 Churn rate D3 Churn rate D7 Churn rate D14
AppLovin 50.20% 4.62% 80.93% 0.31% 29.734 12.10% 9.70% 8.40% 4.50%
DT Exchange 16.91% 1.79% 66.39% 2.90% 15.424 8.80% 7.20% 6.30% 3.00%
Liftoff Monetize 15.90% 3.31% 50.00% 14.19% 26.68 4.80% 3.70% 3.20% 1.60%
Unityads 8.29% 4.37% 43.98% 8.11% 29.491 3.60% 2.80% 2.30% 1.30%
ironSource 7.24% 2.89% 32.24% 2.92% 25.708 3.20% 2.60% 2.20% 1.30%
Google AdMob 1.47% 4.47% 40.17% 68.98% 25.603 5.70% 4.80% 4.20% 2.20%

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With 50% share of voice, churn rates seem too high. We’re looking at 12.1% for D1, 9.7% for D3, 8.4% for D7 and 4.5% for D14. DT Exchange is very close behind Applovin this time.

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Game 3 - Android - Interstitials
Ad source Share of Voice Ad escape rate CTR Auto clicks (%) Ad duration (Sec) Churn rate D1 Churn rate D3 Churn rate D7 Churn rate D14
Google AdMob 29.91% 19.79% 3.67% 6.05% 8.3 0.50% 0.30% 0.20% 0.20%
AppLovin 27.54% 18.93% 64.27% 0.68% 27.965 7.60% 5.10% 3.70% 3.00%
InMobi 9.76% 16.80% 19.27% 16.44% 13.435 1.60% 0.90% 0.60% 0.40%
Mintegral 8.42% 10.24% 45.51% 11.59% 22.448 6.40% 4.40% 3.30% 2.80%
Liftoff Monetize 7.18% 18.99% 41.45% 3.05% 21.15 3.00% 1.70% 1.10% 0.80%
Unityads 4.43% 17.00% 38.45% 11.24% 27.475 2.30% 1.40% 1.00% 0.80%
Yandex 3.10% 26.69% 5.89% 3.09% 14.374 1.20% 0.80% 0.50% 0.40%
ironSource 2.75% 12.68% 16.05% 3.21% 16.338 1.80% 1.20% 0.90% 0.70%
DT Exchange 2.67% 15.63% 29.48% 4.69% 12.954 2.30% 1.40% 1.00% 0.80%
BidMachine 2.60% 14.76% 39.11% 2.96% 11.52 1.90% 1.10% 0.70% 0.60%
Moloco 1.56% 6.50% 55.41% 3.14% 27.534 6.60% 3.90% 2.60% 2.00%
Pangle 0.09% 10.07% 29.61% 13.69% 19.613 2.40% 1.40% 1.10% 0.80%

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Applovin, Moloco and Mintegral have even up to 15 times higher churn rates compared to the other 9 networks.

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Overview:

  • Applovin still has the highest CTRs that go even 20% higher than the next highest value.
  • Most of the ad networks were showing ads longer than 15 seconds, which is the default ad duration for AdMob’s high-engagement ads. 
  • Churn rates are significantly higher for interstitial ads than for rewarded videos. This is expected, as interstitials are a more intrusive format that some users find intolerable. However, even within this format, certain networks show much higher churn than others, with differences reaching as much as 15x.

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Interstitial ads - iOS

Game 1 - iOS - Interstitials
Ad source Share of Voice Ad escape rate CTR Auto clicks (%) Ad duration (Sec) Churn rate D1 Churn rate D3 Churn rate D7 Churn rate D14
Google AdMob 36.17% 8.21% 1.41% 2.97% 9.228 0.10% 0.10% 0.10% 0.00%
Liftoff Monetize 21.38% 7.77% 65.04% 36.63% 21.216 7.30% 4.60% 3.30% 2.00%
ironSource 11.75% 10.43% 80.88% 0.92% 30.793 10.80% 7.20% 5.10% 2.90%
AppLovin 9.68% 9.25% 88.89% 7.33% 26.574 8.30% 5.10% 3.70% 2.50%
DT Exchange 9.17% 9.78% 60.29% 7.80% 22.062 7.70% 4.90% 3.70% 2.30%
Unityads 4.77% 8.61% 47.01% 2.05% 25.463 4.60% 2.80% 2.00% 1.30%
Moloco 3.65% 12.06% 29.98% 0.05% 24.7 2.80% 1.60% 1.20% 0.50%
Chartboost 2.87% 7.22% 10.28% 1.35% 11.165 0.90% 0.50% 0.40% 0.30%
Mintegral 0.56% 6.86% 71.42% 82.89% 35.011 3.70% 1.80% 1.30% 0.80%

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Similar to Android, churn rates are much higher than for rewarded video ads. This time ironSource took the lead.

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Game 2 - iOS - Interstitials
Ad source Share of Voice Ad escape rate CTR Auto clicks (%) Ad duration (Sec) Churn rate D1 Churn rate D3 Churn rate D7 Churn rate D14
AppLovin 28.52% 25.52% 56.64% 6.64% 21.296 22.40% 16.40% 12.70% 8.60%
ironSource 20.83% 29.07% 6.38% 5.64% 6.864 1.60% 1.10% 0.90% 0.50%
Google AdMob 19.89% 22.81% 1.62% 13.89% 14.577 0.50% 0.40% 0.30% 0.20%
InMobi 16.49% 42.92% 31.31% 0.08% 20.874 4.70% 3.00% 2.00% 1.20%
DT Exchange 4.95% 35.34% 45.59% 2.91% 21.886 9.00% 6.10% 4.20% 2.60%
Unityads 4.03% 32.20% 53.53% 1.48% 24.671 10.70% 8.20% 6.40% 4.00%
Liftoff Monetize 3.11% 25.35% 56.02% 63.42% 18.658 9.60% 6.10% 4.40% 1.30%
Adx 1.89% 36.28% 22.12% 47.02% 22.866 4.90% 3.20% 2.20% 1.70%

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Even though Applovin doesn’t have the worst values of the metrics in this particular case, churn rates caused by their ads are higher than in any other comparison, and they go from 22% on D1 to almost 9% on D14. 

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Overview:

  • CTRs are much higher for all ad networks this time.
  • Most of the ad networks were showing ads longer than 20 seconds.
  • Churn rates are significantly higher for interstitial ads than for rewarded videos on iOS as well. Applovin reached a new record and got to 22% churn rate on D1 despite not having the worst UX looking solely at the numbers. 

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Key Insights

Going table by table, there’s a lot of noise across the different networks and games. But once we aggregate the data, it becomes clear just how problematic some networks are.

For Android, rewarded videos churn rates are generally moderate, with most networks staying below 2%. AppLovin shows the highest Day 1 (D1) churn, peaking above 4%, while Moloco and Mintegral are right behind it with D1 Churn ~4%.

On iOS, most networks are showing churn rates below 1%, while Applovin and Mintegral lead with around 2.5% D1 churn rate. The highest D3 churn rate is coming from Applovin, followed by Mintegral and ironSource.

Interstitial ads trigger much higher churn than rewarded videos. AppLovin is the most volatile, with a D1 churn rate approaching 10%, while D3 churn rate is ~7%. Networks like Moloco and Mintegral also show elevated D1 churn between 6% and 7%, followed by DT Exchange with 5% D1 churn rate.

This category contains the highest single churn instance in the dataset. AppLovin reaches a D1 churn rate of over 15% on average. Other major networks like Liftoff, DT Exchange and UnityAds also struggle here, with D1 rates between 7% and 9%. These networks also have the highest D3 churn rate with Applovin leading with almost 11%, followed by DT Exchange, UnityAds and Liftoff Monetize which are all showing churn rate D3 above 5%.

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Primary trends regarding user churn and ad exposure based on the data we saw:

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  • Format friction: As expected, interstitial ads cause significantly higher churn than rewarded videos across all platforms. Regardless, some networks are causing more users to churn than others.
  • The "AppLovin" variable: Across both Android and iOS, and both ad formats, AppLovin consistently shows the highest initial churn rates. For interstitials on iOS specifically, it is the most aggressive of all and goes over 20% for some of the analyzed games.
  • Platform disparity: iOS users appear to be more sensitive to interstitial ads than Android users, as evidenced by the higher peak churn percentages (15%+ on iOS vs. ~10% on Android). Conversely, iOS Rewarded Videos generally perform better than their Android counterparts.
  • Retention leaders: Chartboost and Google AdMob consistently maintain the lowest churn rates across almost all categories, indicating these networks may provide a better user experience.

AppLovin is the clear leader on this platform, reaching an 80% CTR. BidMachine and Moloco follow as strong performers, maintaining rates between 45% and 50%. Similar to iOS, Chartboost and Yandex show minimal engagement, both under 10%.

On iOS, performance is dominated by AppLovin and ironSource, both exceeding an 80% CTR. Mintegral also shows strong engagement at approximately 70%. Conversely, Google AdMob and Chartboost record the lowest engagement, with AdMob’s CTR going below 5%.

AppLovin again takes the top spot with a CTR of roughly 73%. Moloco shows high comparative performance at approximately 55%, followed by DT Exchange and Liftoff, which both hover near 45%. Chartboost and Yandex remain at the bottom of the rankings.

AppLovin and Mintegral lead this category, with both networks achieving CTRs above 70%. Liftoff and DT Exchange are behind them, staying within the 50% to 60% range. Google AdMob remains the lowest performer, barely registering on the scale.

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How do these networks differ when it comes to CTR:

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  • Highest CTRs: Applovin is again the most consistent, having extremely high CTRs that even go above 90%. Depending on the platform and ad format, Mintegral, Moloco, ironSource and BidMachine are following. In each category, at least one network has a CTR above 70%.
  • Connection to churn rates: For most of the networks mentioned above, we see that at least in some categories their churn rates were higher as well. On the other hand, the lowest churn rates were for Chartboost and AdMob, which are also showing the lowest CTRs.

Friend or Foe? 

Depending on the creatives themselves that end up within the game, we see that poor ads can come from any ad network. However, some of the discussed metrics are a consequence of the way specific ad templates work and their user interface.

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If we look at all of the metrics for all games and ad formats together, let’s see how many times each ad network had the worst values. Surprised or not, Applovin “won” the worst performance in more than 50% of cases. It looks like Applovin is not only dominating the stock market. 😜

When it comes to CTR, Applovin has the highest values in 13 out of 14 cases. Their Ad Duration is also the highest in 11 out of 14 cases. It’s not surprising that the Churn Rates are also the highest for Applovin in more than half of the cases.

Ad monetization in mobile games is often optimized for the obvious revenue generators - number of impressions and the eCPMs. But as this research shows, players experience ads very differently than dashboards do. They don’t see CTRs or eCPMs - they feel interruptions, frustration, confusion, and, in the worst cases, loss of control.

Across the games we analyzed, a consistent pattern emerged. Ad networks that appeared highly performant on the surface often carried hidden costs. Extremely high click-through rates were frequently paired with elevated churn after the ad interaction. In other words, what looked like engagement was often accidental - and what looked like monetization quietly translated into player loss.

This is where ad quality becomes a strategic concern rather than a technical one. Every ad shown inside a game is effectively an extension of the game itself. When an ad freezes, redirects unexpectedly, or is difficult to close, players don’t separate that experience from the game - they attribute it to the developer. Over time, these moments accumulate, destroy trust and ruin the experience that keeps players coming back.

The encouraging takeaway is that this problem is measurable - and therefore manageable. Tools like Unity’s AdQuality make it possible to move beyond revenue-only optimization and toward experience-aware monetization. It would be even better if you could track this data internally since that would be more reliable and customizable. By examining metrics such as churn after ad interaction, ad escape rates, and auto-click frequency, internal events that would signal any technical issues caused by ads from certain ad networks, teams can identify which partners and creatives are truly aligned with long-term player retention.

Reading this, you might have a knee-jerk reaction: why not just remove the problematic networks? The reality is more complex. Even with their flaws, some networks deliver performance that is impossible to ignore - almost no studio can afford to completely opt out of big players like AppLovin. The answer isn’t sweeping cuts, but precision. Blocking a handful of harmful creatives, segmenting traffic to protect your most valuable users, and enforcing stricter ad templates can meaningfully reduce damage without sacrificing scale.

The ad market is messy, but your game doesn't have to be. With the right controls, you can control the chaos - minimizing the damage to retention while maximizing value from the networks.

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OPERATIONAL UPDATES

1. Google CMP – Consent Syncing for Apps Now in Beta

Google has launched a beta feature for consent syncing across apps on November 10, 2025. Consent syncing synchronizes user consent decisions across your apps, improving the user experience by eliminating redundant consent prompts. This feature is available for publishers using European regulations messages in the Google CMP.

By minimizing consent fatigue, publishers can increase user engagement and potentially boost ad revenue. To use this feature, publishers need to have multiple apps with overlapping users and be able to pass a cross-app user ID to Google via the UMP SDK.

Publishers interested in this feature can get started in their Privacy & Messaging settings within the Google Ad Manager or AdMob console.

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2. IAB TCF v2.3 Transition – Deadline February 28, 2026

Google announced on November 3, 2025 that all publishers and CMPs are required to transition to IAB Europe's Transparency and Consent Framework (TCF) v2.3 by February 28, 2026. This transition aligns with evolving industry standards for user transparency and consent.

Google's systems can already accept and process TCF v2.3 strings today. Publishers are strongly recommended to begin this transition well ahead of the deadline to avoid any disruption to ad serving.

Action required: Publishers using TCF for consent management should coordinate with their CMP provider to ensure TCF v2.3 compliance before the February 2026 deadline. For implementation details, visit Google's Publisher integration with the IAB Europe TCF documentation.

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3. Age Verification Law, Texas's SB 2420 Enforcement Prevented for Now

A recent injunction issued by a district court suspended the enforcement of Texas state law SB2420, which was supposed to take effect on January 1, 2026. Because of this, both Google and Apple will pause previously announced implementation plans for new age verification until further notice.

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4. Ad Quality – AI-Powered Creative Tagging Now Available

Unity has introduced AI-powered creative detection for Ad Quality, enabling publishers to automatically identify inappropriate ad content served in their apps. The system now tags creatives using AI to detect ads containing violence, nudity, drugs, or other problematic themes.

Publishers can also create custom tags to track specific content types relevant to their app and take action when ads violate their content policies. This feature gives publishers greater control over the user experience and brand safety within their apps.

LevelPlay publishers using SDK 8.9.0 or higher already have access to Ad Quality and can start using these features immediately through the Ad Quality dashboard. If you need any help setting up notifications for specific content that you want to track, reach out, and we’ll share more details!

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5. BidMachine – DIRECT Placement

BidMachine DIRECT Placement gives publishers a simple way to tap into premium brand budgets. Modeled after Amazon TAM, DIRECT connects DSP and SSP budgets directly to publishers, while ad delivery runs through BidMachine’s on-device SDK.

No integration needed. You only need to sign a simple form and update your app-ads.txt.

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6. Vungle SDK 7.6.2 (iOS) / 7.6.1 (Android) – iOS 26 Compatibility Fix

Liftoff Monetize has released updated Vungle SDK versions addressing iOS 26 compatibility issues. The iOS SDK v.7.6.2 was released on November 10, 2025, featuring stability improvements, Audience Insights API optimization, and an updated OMSDK to 1.5.7 to fix iOS 26 specific issues. The Android SDK v.7.6.1 was also released on November 10, 2025, with stability improvements and Audience Insights API optimization. Publishers experiencing crashes on iOS 26 devices should update to Vungle SDK v7.6.2 immediately to maintain uninterrupted ad delivery.

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7. DT Exchange SDK – iOS 26 Crash Fix and Native Ads Support

Digital Turbine has released important updates for the DT Exchange SDK addressing both new features and critical bug fixes. Version 8.4.1 for iOS (released October 21, 2025) fixed a crash related to the video player following iOS 26 changes, along with stability and bug fixes. Digital Turbine Version 8.4.0 (released October 9, 2025) added support for Native Ads and iOS 26 compatibility, as well as fixing a crash related to MRAID view hierarchy. 

For Android, version 8.4.0 was released on October 5, 2025, adding support for Native Ads. Digital Turbine Publishers must update to DT Exchange SDK v8.4.1 on iOS to prevent crashes on iOS 26 devices.

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8. DT FairBid SDK – November 2025 Update

Digital Turbine released DT FairBid SDK updates on November 20, 2025, for both iOS and Android platforms. The update includes performance and stability improvements, new runtime checks to ensure mediated networks only run on supported API levels, and fixes for banner alignment issues on Android 15+. 

Ad Quality

AD QUALITY

To find out what we’ve blocked recently, check out our list. Don’t forget to submit ads that we should list here!

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Job alerts

JOB ALERTS
Miniclip
Advertising Monetisation Manager
Lisbon, PT
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Tripledot Studios
Director of Ad Monetisation
Barcelona, ES
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Gameberry Labs
Ads Monetization Manager
Bengaluru, IN
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Scopely
Business Analyst, Ad Monetization
Barcelona, ES
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Did you know?

DID YOU KNOW?

Mobile game ad revenue can account for more than 60% of total game earnings in many genres, even surpassing in‑app purchases in some cases

Ads come in several formats, from banners that passively generate impressions to rewarded videos and offerwalls that can deliver the highest eCPMs, but the optimal mix depends on your game’s genre, session flow, and player behaviour.

There’s no one-size-fits-all solution: a well‑balanced monetization strategy tests and combines multiple ad formats to boost revenue without disrupting the player experience.

Want to know which formats perform best in which games — and how to optimise them? Read the full guide →

Upcoming events

UPCOMING INDUSTRY EVENTS
February
10
Gamesforum Barcelona
Barcelona, ES
Gamesforum Barcelona, the flagship conference for mobile games growth and monetization professionals, returns in February. The agenda is packed with insightful panels and presentations on ad quality, bidding, UX, and the future outlook of monetization, featuring our very own Damjan Kačar.
Explore the event
January
19
PocketGamer Connects London
London, UK
With over 3,000 industry professionals and 30+ tracks, the agenda at PocketGamer Connects London dives into monetization strategies, revenue optimization, and future‑proofing your ad stack, making this a must‑attend for ad monetization managers.
Explore the event
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