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NEWSLETTER #
15

AdMon Newsletter #15: Reports of the Banner’s Death Have Been Greatly Exaggerated.

Are banner ads really dead? We compare Zedge’s 17.7M-user experiment with our own testing to see what removing banners actually does to LTV.
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Featured article

FEATURED ARTICLE
Damjan Kačar

A few months ago, Zedge shared the results of a massive experiment where banners were removed completely for roughly half of 17.7 million users. For those unfamiliar with Zedge, it’s a Wallpapers & Ringtones app with more than 500,000,000 lifetime downloads according to AppMagic. What makes this case really interesting is that they shared a lot of data about the experiment. Kudos for that. The results: total ad impressions dropped by 38%, while LTV increased by 1%. Zedge’s conclusion was basically that banners are becoming obsolete. From the data they shared, I’m not convinced that we can make that generalization.

They aren’t the only ones making this claim. Over the past year, it’s become more and more common to hear that banners have lost their relevance. Clients have started asking me whether they should remove them. Banners have undeniably lost some of their glory, but I think there’s still plenty of gas left in the tank.

But let’s get back to Zedge’s case study. Their thesis is that banners cannibalize other formats: they absorb advertiser demand that could otherwise fill higher-value placements and distract users from higher-value actions. Remove banners, and both user experience and monetization improve.

Impression-Revenue Disconnect

After banners were removed, interstitial impressions increased 18%, rewarded 10%, native 16%, and MREC 6%.

An 18% increase in interstitial impressions, plus growth across three other formats, produced only a 1% lift in LTV. That makes me question how much “dead weight” banners really were. Were the other formats replacing substantial banner revenue, or were those additional impressions less valuable than they appear? Without revenue by format, we can’t see how much banner revenue was lost or what replaced it.

The net result favours removal for Zedge. But a small upside alongside substantially more interstitial impressions is scary. In a product more sensitive to interstitial pressure, the result could easily flip.

The Demand-Shift Paradox

Higher impressions alone don’t prove that advertiser demand shifted. But let’s assume for a moment that Zedge’s theory is correct.

If removing banners from half of the user base really changes advertiser demand across the whole app, how do you avoid contaminating the control group?

Reducing banner supply could change banner pricing or fill for users who still see banners. Demand for other formats could also change across both groups. If that happens, a 50% test is not necessarily a good estimate of what happens at 100% rollout.

So the article is effectively making two claims at once: that this is a clean user-level A/B test, and that the treatment changes the advertising marketplace around those users. If the second claim is true, the first becomes hard to defend.

What’s Hiding Inside the +1% LTV?

With 17.7M users, reporting only an average +1% lift is leaving a huge chunk of information unexplored. I would be very surprised if banners were negative for every type of user. A +1% average can hide a lot of very different outcomes underneath it. Finding those differences is probably more useful than deciding whether banners should exist for everyone or not.

Checking for a Pulse?

Banners have been around for years, and some of the best admon teams in the business are still using them. It’s possible they’re all leaving money on the table, but that would be a big, industry-wide blind spot.

However, the fact that some experienced admon people are vocal about banners being dead should make you at least curious about their removal.
I’ve run that test myself and got the opposite result — removing banners reduced overall LTV. The decline was present across every segment we analyzed.

To be clear, one test doesn’t disprove another. Removing banners seems to have been a good move for Zedge. But their test doesn’t show that the banner is dead. It just opens up a much more useful question: For which apps and which users are banners still the more profitable choice? 

To give you an idea of how well banners can still perform, here are banner eCPMs from two apps and a game. All three come from high-value segments whose banner impressions generated between 3.8% and 5.6% of the app’s total ad revenue. 

  • App 1: $8.80
  • App 2: $9.30
  • Game 1: $12.50

These are banners earning eCPMs at levels usually reserved for full-screen ads. 

I wouldn’t arrange the funeral just yet.

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Operational updates

OPERATIONAL UPDATES

LevelPlay releases a major SDK version - 9.6.0.

Latest version introduces several changes: 

  • Google Next Gen Ads SDK is now supported for AdMob adapter v5.10.0+ or higher. 
  • Mintegral now supports multiple ad units.
  • GDPR consent management is being reverted to a single boolean (True/False) approach. This will make implementation easier across networks.
  • Privacy-related APIs are reorganized for easier navigation and discovery.
  • Swift Package Manager (SPM) is now the officially supported integration method for LevelPlay on iOS (SDK v9.3+ is required). From October 2026, new LevelPlay SDK versions will be published to Swift Package Manager (SPM) only. The existing CocoaPods distribution will remain available until December. To keep your integration supported and receiving the latest SDK versions, we recommend switching to SPM.
  • Impression Level Revenue API has been updated. The migration is just a single code swap - your LevelPlayImpressionData object and all your downstream revenue logic stay exactly as they are. 
  • LevelPlay Unity Integration Skill (BETA) - an AI skill for Claude and any AI agent of your choice that serves as a guide through full LevelPlay integration. It can also handle migrations like updating SDKs, moving to different API and similar.
  • Most of the available ad network adapters have been updated. View changelogs here.

Pangle becomes available on Google AdMob and Google AdManager for the US and KR

Pangle has now been split into three separate SDK Bidding ad sources on Google AdMob and Google Ad Manager to cover the US, KR, and ROW. No changes in the code are needed, only additional dashboard configuration for Google AdMob and Google AdManager. Minimum SDK version is 7.2.0.2. Full configuration guide can be found here.

In addition to the existing Pangle ad source, dedicated ad sources for the US and South Korea have been added. You need to enable them all in your Google AdMob/Google AdManager account:

  • Pangle ROW SDK: Formerly named Pangle, it covers global traffic excluding the US and South Korea. Automatically retained.
  • Pangle US SDK: New bidder, covers US traffic.
  • Pangle KR SDK (Coming soon): New bidder, covers Korean traffic.

Ad Network SDK Updates

  • Google Mobile Ads SDK (Legacy) for Android – Version 25.5.0 and iOS - Version 13.10.0

Android improves mediation initialization-error reporting and custom-event identification. iOS adds public header files for the picture-in-picture Beta APIs, support for iOS 27, updates to Open Measurement, and a fix for a native related crash issue.

  • DT Exchange Network SDK Update - Version 8.5.0 (iOS) 

DSP Dual End Card support,  mute support for native ads, stability fixes and improvements.

  • Unity Ads SDK Update - Version 4.20.1 (Android & iOS)

SDK size optimization. 

APP-ADS.TXT MONTHLY UPDATE

On the link below, you will find freshly updated app-ads.txt lines for all major ad networks. No need to pay - it's completely free.

Get the latest app-ads.txt lines here

Ad Quality

AD QUALITY

Another month, another batch of bad ads blocked (+150) since our last newsletter. Check out our list to prevent them from appearing in your app. And please don't forget to submit ads that we should list here!

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Job alerts

JOB ALERTS
Voodoo
Ad Monetization Manager - Gaming
Paris, France
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RevenueCat
Senior Product Manager, Ad Monetization
Americas; APAC; EMEA
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Tripledot Studios
Senior Ad Monetization Analyst
Remote Europe
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AthenaStudio
Advertising Monetization Specialist
Saigon, HCMC
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Did you know?

DID YOU KNOW?

Banners usually sit at the bottom of the ad-format eCPM ladder, far behind rewarded video and interstitials. That’s exactly why seeing banner eCPMs climb to $8–$12+ in the right segments is a useful reminder that banners can still carry real value.

If you want the broader context, we’ve broken down how the major mobile ad formats compare — and why the format with the highest eCPM isn’t necessarily the one that makes you the most money.

See how ad formats compare → Click Here

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October
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Mobidictum
Istanbul, Türkiye
Mobidictum is certainly one of the biggest gatherings in mobile in this region. Two days of sessions and networking with over 2,000 attendees and a chance to meet professionals from the local scene that you won’t be able to meet elsewhere.
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October
22
Gamesforum
Vancouver
The agenda promises a day packed with mobile game growth content with topics ranging from webstores, liveops personalisation, ASO optimisation, creative strategies, ad revenue segmentation, product marketability and much more.
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October
26
Gamesforum
San Francisco
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